To test out the 360 YouTube video from Maya method I outlined earlier I took the mock-up environment I earlier created in Maya using reference photos of St Mary's Cathedral's interior and created a simple motion path for the camera to follow along. The Spherical Camera renders out unwrapped 360 images such as the one below. At this stage I did not encounter any unexpected hitches other than the sheer volume of time Arnold took to render 500 frames. It must go without saying that I will not be using the lighting, materials or pacing from this test render; the objective at this point is to understand the mechanics and process I have chosen to work alongside.
Single Frame Render
Walkthrough Render Before Spatial Metadata Injection
Walkthrough Render Post Spatial Metadata Injection
Now that the walkthrough is on YouTube and functioning one problem is solved and another arises: the poor resolution. The video without spatial metadata is of normal resolution which only deteriorates after the injection so my first thought that there was a problem with the conversion settings or how the manner in which the Metadata app was installed. However, after checking the kilobits per second (kbps) in the Property Details of both the original and injected videos it became clear that the root cause of the problem was the initial render settings in Maya.
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